Single-seat multi-role fighter optimized for reconnaissance and information warfare. Depending on configuration it is also suitable for precision strike

SPACEFRAME

Tsong Manufacturing Shrike-class Light Fighter

Single-seat multi-role fighter optimized for reconnaissance and information warfare. Depending on configuration it is also suitable for precision strike, interception, and orbital defense roles. Spaceframe employs proprietary combinations of foamed metal alloys, graphene, and ceramics for extremely high strength and low weight.

* Mass: 14,000 kilograms

* Length: 8.5 meters

* Beam with sensors closed/open: 2 meters / 7.5 meters





PRIMARY WEAPON

* Long Teijun Sirdun Railgun in a spinal mount.

* Nominal Parameters:

* Output energy: 54-360 megajoules

* Power: 13-90 GW

* Acceleration: 200,000 G

* Muzzle velocity: 4,000 meter/second

* Impact energy: 40-360 megajoules

* (Nominal values determined for 5 kilogram projectile, does not account for ship relative velocities)





GENERATOR

* Convergenza Model 30 MW MHD

* This 30 Megawatt magnetohydrodynamic generator utilizes the plasma created by the reactor to produce electrical power for all ship systems.





POWERPLANT / MAIN THRUSTER

* Thermosphere Dynamics Type J4 Closed Cycle Gas Core Nuclear Reactor (GCNR)

* Fissionable Fuel: particulate uranium

* Engine mass: 6,000 kilograms

* Thrust: 300,000 Newtons

* Specific Impulse: 3,000 seconds

* Exhaust Power: 4.5 GW

(Nominal values determined for high purity gaseous hydrogen propellant)





MANEUVERING SYSTEM

High speed maneuvers are accomplished via 32 Thermosphere Dynamics Reaction Control System vernier thrusters to grant a full six degrees of motion. RCS thrusters run off of the Thermosphere Dynamics GCNR feed removing the need for separate systems and propellant. Slower orientation changes are achieved by a fluid-stabilized Tsong Manufacturing control moment gyroscope (CMG).





SENSORS / ELECTRONIC WARFARE SYSTEMS

OPSYS Opti-Eye Active Electronically Scanned Array pulse-doppler radar with a very low probability of intercept and high resistance to jamming. High bandwidth high speed data link for sensor data fusion with other platforms. Broadcast capabilities for electronic and information warfare modes.



We hope that you enjoy these kinds of updates. We will share more ships, designs and other cool stuff every week!



For a 3D representation of the Shrike, check out the video below.







Thanks!

/Starfighter Team

Final Title & Teaser reveal. Summer Beta

Posted 2019-05-16

Impeller Studios announced In The Black™ as the final title for their PC space combat sim based on realism. A gameplay teaser and interview have been released. It was also announced that ray tracing will be supported and a beta will be playable at Gamescom.

Gameplay Alpha Milestone Announcement

Posted 2018-02-13

Impeller Studios declares Starfighter Inc. has reached its Gameplay Alpha milestone. Alpha Squadron backers have been notified to report for duty during the exclusive closed-Alpha testing phase.

The Ships

Posted 2018-01-03

These are the ships that you will take into battle. Each is a formidable nuclear-powered spacecraft that can be armed with a variety of weapons. Pilots select the configuration that best fits the combat role they've been hired for, or simply to suit their preferred play style.

Let's take a look at the Shrike

Posted 2015-07-01

Single-seat multi-role fighter optimized for reconnaissance and information warfare. Depending on configuration it is also suitable for precision strike

New Funding Tier Information

Posted 2015-05-29

We wanted to get some more information out there about our higher level funding tiers - however we apparently hit the character limit for Kickstarter, so we're going to start hosting things over here!